カピバラGOゲームのローンチとユーザー獲得

Capybara GO Global Launch User Acquisition Case Study

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This article was written by two & a half gamers. Jakub, Felix & Matej

Are you fond of capybaras? Then, you can now play with the lovable, oversized creature in Capybara Go!

It’s a text-based roguelike RPG from Habby, the team behind hits like Archero and Survivor.io. So, is it a typical cute pet game? Almost! Keep reading to know.

What is Capybara Go?

Capybara Go is a mobile roguelike adventure RPG developed by Habby. It focuses on exploration, strategy, and decision-making as players navigate the game as a capybara. The core gameplay involves user acquisition elements such as collecting items, customizing character builds, and engaging in random events. Players can unlock pets, acquire gear, and use skill damage tactics to progress through various stages, making each playthrough unique due to randomized events and outcomes.

Capybara Go allows players to experiment with different builds by using various items like the best rings, angel bow, and other gear to enhance performance. The game, Capybara Go involves choosing the right pets and mounts, which influence a player’s skill efficiency and versatility in battle. The game also includes a social element where players can change servers to connect with a broader audience, expanding the multiplayer experience.

In the context of user acquisition (UA) and monetization, Capybara Go encourages players to acquire resources like chest points, which can be used to unlock special items or pets. The game offers diversified elements for players to optimize their experience, making it an engaging option for the mobile gaming market.

What are Capybara GO Game Stats?

Capybara GO Game Stats are given below:

Capybara GO Soft Launch Information / Beta Launch

The game underwent a soft launch in select regions, including parts of Asia, Eastern Europe, South & Central America, and North Africa, allowing players in these areas to access the game ahead of its full release.

Capybara GO Release Date (Android and Apple)

iOS: Capybara Go was released on the Apple App Store on August 30, 2024.
Android: The game became available on the Google Play Store on November 6, 2024.

Capybara GO Global Launch Date

The global launch for Capybara Go occurred on November 6, 2024, making the game accessible to a worldwide audience on both iOS and Android platforms.

Why Capybara GO is a Unique Game?

Capybara GO is a unique game because it combines immersive gameplay mechanics, adorable capybara-themed characters, and engaging challenges that appeal to players of all ages.

You’ll bond with your new furry friend, kit it out with gear and set off on an endless series of randomized events. The world around you is full of surprises, with every decision influencing your path to victory or defeat.

You’ll form alliances with other animals and face a variety of enemies along the way. One of the best things in Capybara Go is obviously the capybaras. And the animal companions, who are allies and help you navigate the game’s challenges.

The best friend of the Capybara is a crocodile who also helps with his travels. Also, you can deck out your capybara in better gear and new skills with each new event. 

The ultimate Template

Also, Capybara GO is the latest update on the Habby template, which eclectically takes all the proven mechanics from other big games and masterfully absorbs them into its signature metagame. Let’s follow this evolution piece by piece to understand it. 

The core gameplay is really unique, as this is much closer to the social casinos like Monopoly GO than the usual Habby’s skill-based cores such as Archero or Survivor.io. You go through multiple days of adventure with your Capybara, clicking on the next day, with things happening automatically. You encounter different random choices, events, battles, minigames, + Skill randomizers with the three skill choices as per rogue-lite RPG. There is no player movement, no input during battle, just metagame and auto-play.

Because HP and DMG are still important, this creates a new genre – A Social Casino RPG.

Ironically, they literally added some minigames from the biggest Social Casino Game, Monopoly Go, such as the treasure guessing one. 

 

As described, the core gameplay is very simplistic and is quite similar to the social casino loop, where spending energy on different multipliers saves time if you accumulate too much of it.

Therefore, this mechanic of “autoplay” is also integrated into Capybara GO in a similar fashion. It is hidden under the travel button, also their Idle mechanic claim area of UI.

 
 

Moving on to the next game, Capybara GO got a lot of systems from Legend of Mushroom (which took a lot of its own system from Legend of Slime). Namely, the side mode setup with two attempts for free and two attempts behind a rewarded video. This is the main source behind the game’s different currencies and energy systems. Again, taking something from a proven metagame setup, I am expecting that we will see this also in the next Habby game, as their template will keep all of these upgrades. 

 
 

On this “stats rolling” mechanic, we can clearly see that Habby not only takes mechanics and duct tapes them to their meta, but they also iterate. As we see the reference in Legend of Mushroom, where this was just one statue that was holding the stats, in Capybara GO every single pet has its own stats to hold and reroll, which really multiplies the spend depth of this mechanic, as now you need to strategize and rall the stats on all of your pets instead of one global statue.

 
 

The resource source for this stat rolling mechanic was also iterated. In Legend of Mushroom, there is actually a farming and crops stealing mechanic behind the currency that rerolls these stats.

In Capybara GO is the Mine, where the player gets these teal crystals and uses them on pets. The mine itself is also taken from Legend of Mushroom/Legend of Slime Meta, but as you see, it is again iterated and simplified. Instead of going down forever, deeper and deeper, even having consumables, it’s much closer to the treasure guessing game from Monopoly GO. You need to find the Cappy King, open it and then you progress to another room. Again, it is elegantly streamlined and iterated. 

 
 
 

And if we are at it, the Cappy King opening is again taken from Brawl Stars’s star chest system. Here, the player has multiple chances to increase the chest’s rarity by clicking multiple times before opening it, giving it a much more rewarding and “gacha” like feeling.

Again, we see the power of iteration, how a lot of these mechanics are carefully tied to each other but still compliment themselves.

 

The Mount and Artifact power layer is also taken from Legend of Mushroom. It is an easy-to-use and separate upgrade layer that is mostly tied within limited events, where the best rewards are part of this system (the events are also copied 1:1).

Why reinvent the wheel if something works already? This gives Capybara GO one of its main strengths, and that is that the game is still technically in soft launch (US release November 20th), and it already has 7 progression vectors. When Survivor.io launched it had 1. 

 
 

Some things remained the same, such as the signature three-chest types shop. This is a staple for Habby, and here also lies one of their main ad monetization strengths: the bottom chests always offer 3+1 rewarded ad placements per day. Why change something that is already working well? 

 

We will watch very closely what will happen during the US release, but my guess is that because the game is so approachable now, even though being and RPG, the social casino layer and very popular Capybara theme could really increase the total addressable market of the usual Habby RPG audience. I also expect dozens of copycats and few actual iterations on this new “Social Casino RPG” genre, which could really evolve the genre to an interesting direction.

We also can’t ignore that Archero 2 is currently in soft launch, so Habby will want to time this correctly. Case study incoming!

 

How Did Capybara GO Effectively Scale Its User Acquisition?

Capybara GO effectively scaled its user acquisition by leveraging data-driven strategies, optimizing ad creatives, targeting high-performing demographics, and utilizing multiple ad networks.

Capybaras have become incredibly popular online lately, and there are a few reasons why they’re stealing the spotlight:

  1. Wholesome Vibes: Capybaras are known for their calm, chill nature. They’re incredibly peaceful animals, often seen lounging, swimming, or just relaxing with other animals. In an internet culture that often celebrates “wholesome content,” capybaras fit perfectly as a symbol of relaxation and positivity.

  2. Friend to All: Capybaras are famously sociable animals that get along with a wide range of other animals, from birds to cats, dogs, and even crocodiles. This has led to a lot of viral content where capybaras are hanging out harmoniously with unlikely animal friends, giving them a reputation as the “friendliest animal in the animal kingdom.”

  3. Meme Potential.

  4. Aesthetic Appeal.

  5. Popularity of Animal Cafés and Zoos: In certain parts of the world, especially Japan, capybara-themed cafés and hot springs (onsen) have become popular, where people can see or even interact with these animals. This exposure helps Capybaras gain more fans who share their experiences online, feeding into the viral nature of Capybara content.

In short, capybaras have become icons of relaxation and friendliness, which is refreshing in today’s fast-paced world. They’re the ultimate “chill animal,” and the internet can’t get enough of their vibe!

 

As mentioned, Capybaras are known to be able to socialize with almost every single species. From guinea pigs to alligators, you can find cute videos of them hanging out with any species. Riding an Alligator clip made it to the UA videos, but basically, the whole game is built around it. These videos (as well as those above) have millions of views on YouTube and TikTok. Capybara made their K-pop debut with BLACKPINK.

 

The game utilizes minimalistic 2D graphics to deliver an immersive gameplay experience showcasing our main character—Capybara! Capybara is a popular animal with wide appeal and big meme potential. Let’s stop a little bit here.

It seems the internet has moved on from cats and dogs to rodents when it comes to consuming cute animal behavior. TikTok’s latest sensation has come in the form of the Capybara, the world’s largest rodent, native to South America. These semi-aquatic, herbivorous giants have captured the hearts of millions online, sparking a capybara craze that shows no signs of slowing down.

From TikTok to Tokyo: How Capybaras Conquered the Internet and Our Hearts .(FMくん マロンのぱぱ/Twitter.X)(Twitter. X)
 
From TikTok to Tokyo: How Capybaras Conquered the Internet and Our Hearts .(FMくん マロンのぱぱ/Twitter.X)(Twitter. X)

Capybaras, often described as giant guinea pigs, have gained immense popularity on platforms like TikTok and Instagram. Their lovable and relaxed appearance, along with their amusing behaviors, have made them an online sensation. But what exactly set these rodents to viral stardom?

Meme Potential: Their laid-back demeanor and unique, often funny expressions make them perfect meme material. Capybara memes, especially ones featuring their serene reactions to chaotic situations or their “couldn’t care less” vibe, resonate with people dealing with the stresses of modern life. Phrases like “Capybara energy” or “be like a capybara” have become shorthand for staying calm and relaxed.

Aesthetic Appeal: Capybaras have a distinctive, almost cartoonish look that makes them stand out. Their rounded shape, expressive faces, and smooth fur make them visually appealing, and people can’t help but love their adorable yet odd appearance.

Habby did their homework well. It smells a lot like marketability testing at its best. The most crucial part of mobile game development is laying strong foundations from the very beginning. Early marketability testing allows you to gain insights into how well your mobile game’s creative concept will perform during user acquisition and how your game concept resonates with the target audience. I’ve run hundreds of campaigns on different games using different types of creatives. You need to do everything you can to decrease the CPIs to a minimum. Capybaras help in this case! A lot!

In order to scale your game, you need to be able to squeeze every last bit of user acquisition out of it. Marketability is your best friend when it comes to decreasing CPI because scaling a mobile game is all about the CPI vs. LTV equation.

 

Scaling a game is not only a function of a killer user acquisition operation. It is also a function of a LTV. You can only scale your budget until the LTV allows you. Eg. If your LTV is $10, you can run profitable campaigns until you hit $9 CPI (or any other CPI that you calculate based on your margins). This is very simplified because you need to consider a payback period of your campaigns = when do you want to see your money back. Is it D30, D60, D90 or D365? But that would be for a separate article. Simple, right?

 

Currently, Capybara GO is making 600-700k USD/day from IAP (in-app purchase) revenue. Felixes’s humble guess is an additional 100k USD/day in IAA (in-app ads) revenue, which accounts for 20%.

Mobile Ad Revenue
Mobile Ad Monetization optimizations for mobile games and mobile applications. Game ad placement design and network negotiations.
By Felix Braberg

IMPORTANT NOTE: The US and some other countries are still not live. However, we will update the article as soon as the game is launched worldwide.

According to Sensor Tower data, the strongest countries are South Korea, Taiwan, and Japan.

 

Habby is a Chinese developer, meaning they know the Chinese market well. I would speculate that all activities in the West will be multiplied by 2-3x from what we see now. Would this be bigger than Survivor.io? I bet it will!

In the past month or so, it has gradually emerged in a few overseas regions and successfully entered the top ten of the game best-selling list in Southeast Asia. Its remarkable achievements have attracting the attention of many industry insiders. It has also entered the No. 1 free list overseas and the top three of the new game best-selling list.

 

Daily downloads immediately jumped 200k/day. Not bad without US, right? 

We can see they are utilizing all big UA channels: Facebook, Google, Tiktok, Unity. but missing out on Applovin.

Well, I would assume this is the next step immediately when the US is open. If no, I might need to reconsider the prediction!

Could you guess where they are spending the most money? Ou yeah! Google it is. The majority of their budget has gone there since the “global” launch began.

 
 

You can clearly see this is just a warm-up! A warm-up with $800k/day is not a bad warm-up, hah!

What they need to do next is very simple. Open up Applovin, its their biggest channel on Survivor.io nowadays and go ballistic on TikTok!

 

Why TikTok?

Remember the MEME material I mentioned before? Exactly! 400k posts about Capybaras. Well, no. Only hashtag #capybara has 400k posts. Go figure!

 

Ok, lets dive a bit deeper into the sensation. Please take a moment to appreciate the beauty of Habby’s decision. This is not an accident!

 
 

This video has 114 million views. I repeat! 114 million!

 

@hoest

Our natural born entertainer enjoying a morning dip 🥹😭 (ig/zwfmiami) #zoo #animal #capybara #thriller #funny #comedy #cute #wholesome #hoest

♬ bounce (i just wanna dance) – фрози & joyful

This is just a natural step to scale, as if there is no tomorrow. I mean, Habby already did it with survivor.io back then. I wonder if this is gonna be the same situation with US release. Let’s see in a couple of days, but I would expect it! Hell no! Its gonna be bigger..

Creatives

Capybara GO creatives are the blend of every trend out there that works for mid-core. Mass battles, survivor.io gameplay, (UGC) hooks, AI voiceovers, backpack heroes combined with sword survivor.io. Just a big WOW!

Mark my words. This is gonna be HUGE! Same as the creative depths for Capybara GO.

My favorite creative at the end!

Playables

It looks quite weird to see only one playable up and running, but then I realised Google is still the biggest channel.

I am 100% sure more playables are coming. But if you guys need quick playables, check out playablemaker.com, the tool I am building with my playable team.

 

Ping me if you need more credits!

What Are the Most Helpful Tips for New Capybara GO Players?

The most helpful tips for new Capybara GO players include focusing on completing daily challenges for rewards, exploring diverse environments to find rare capybaras, upgrading tools for faster progress, and joining community events to unlock exclusive content.

General Tips

  • Level all pets to 5,10,15.

  • Use a tunic, guardian rings, and icy bubbles. And yes, your guardian rings and icy bubbles stack.

  • If you’re stuck, travel or spam tower.

  • Reset all gear levels and max out weapon > armor, then highest rarity S gear > highest rarity normal gear.

  • Use elephant and ice fox.

  • Use staff. Although you will hear of late-game players talking about how broken the bow is, the staff is undisputedly the best for newbies. This is because newbies will have low crit/combo/counter%, and weapons that give these stats cannot be utilized properly. For staff, everyone can utilize a flat skill dmg % increase as it will just give your rage skills/lightning/dagger, etc, more damage. Staff worked pretty well for me.

  • The server resets at 8 am GMT+8 (Singapore time).

  • Pull for mount and artifact in capymachine first before pulling for pets.

Equipment

Example: Is Dragons Breath or Revival Cape better? It depends. Dragon Breath is better in this chapter because there are more turns in the chapter, and the healing is more valuable than the revival cape. Revival cape is good in towers where bosses have high burst damage, and you need to tank a large damage ult.

 
 

Travel

There is no magical formula to clear chapters. Everybody needs to spend hundreds of energy trying various equipment to clear a hard chapter. Travel and farm tower to upgrade talents and get more blueprints to make your capybara stronger.

Skills

Different skills are better in different game modes. 

Example: Double atk on turn1 is amazing in dive because bosses very harder the stages you clear consecutively, so killing them fast is important as you cannot out-tank their skill damage. Conversely, double atk on turn1 is terrible in chapter, since there are 30 turns and sustained damage is more useful than burst damage (especially for later chapters).

 

For chapter: skills with scaling damage which complements your build are best. War vet, combo proficiency, crit proficiency are all good damage skills if you have the corresponding stats to synergise with it. If you are dying, take skills that provide healing such as counter proficiency. What skills to take just depends on what you need, dmg or survivability. 

 
 
 
 

Capybara Go Best Build:

Optimize your gameplay by exploring the most effective builds to maximize performance.

Capybara Go Best Ring:

Select the top rings to enhance your stats and abilities.

Capybara Go Best Gear:

Equip yourself with the best gear combinations for superior gameplay.

Capybara Go Pet Build:

Strategically build your pet setup to complement your character’s strengths.

Capybara Go All Pets:

Unlock and utilize all available pets for diverse abilities and support.

Capybara Go Angel Bow:

Leverage the power of the Angel Bow for high-impact attacks.

Capybara Go Dual Hits:

Utilize dual hits to enhance your attack combos and efficiency.

Capybara Go Mounts:

Acquire mounts to improve mobility and enhance your gameplay experience.

Capybara Go Chest Points:

Collect chest points to unlock valuable rewards and resources.

Capybara Go Change Server:

Change servers strategically to optimize your gaming experience and resource availability.

Anyway, what chapter are you on?

What is the Difference Between Capybara Go and Survivor.io?

The main differences between Capybara Go and Survivor.io are given below:

Feature Capybara Go Survivor.io
Genre Text-based Roguelike RPG Action-packed Survival RPG
Main Character A Capybara Customizable Human Survivor
Gameplay Randomized events, decision-based progression Fast-paced combat, hordes of enemies
Focus Exploration, bonding with animal companions Survival, defeating waves of enemies
Developer Habby Habby
Art Style Whimsical and cartoonish Pixelated with a modern twist
Monetization In-game purchases for equipment and boosts In-game purchases for weapons and upgrades
Platform Android & iOS Android & iOS
Release Date November 6, 2024 August 2022
Global Reception Praised for creativity and humor Praised for engaging and addictive gameplay
Replayability High due to randomized events High due to endless survival scenarios
Target Audience Casual players and RPG enthusiasts Action gamers and survival enthusiasts

What is the Difference Between Capybara Go and Archero?

The main differences between Capybara Go and Archero are given below:

Aspect Capybara Go Archero
Game Type Roguelike RPG adventure with randomized events and challenges
Action RPG with focus on solo shooting and dodging mechanics
Main Character A capybara (player bonds with and equips the capybara) A lone archer (customizable hero with abilities)
Gameplay Focus Exploration, bonding with animal companions, and decision-based outcomes
Combat-heavy, skill-based progression, and randomized stages
Companions Features alliances with other animals to aid in gameplay No companion system; player is a solo hero
Environment Whimsical and light-hearted, focused on nature and randomness
Fantasy-themed, with dark and intense dungeons
Skill Progression Decision-making impacts game direction, with gear upgrades for capybara and allies Randomized skill upgrades between levels
Platform Availability iOS and Android iOS and Android
Developer Habby Habby
Monetization In-app purchases for character customization and progression
In-app purchases for equipment, upgrades, and additional content
Release Date November 6, 2024 April 2019
Target Audience Players seeking casual, humorous, and exploration-driven gameplay
Players who enjoy skill-based combat and fast-paced action

What Are the Key Takeaways and Final Thoughts on Capybara GO?

The key takeaways and final thoughts on capybara GO are as followed : 

  • The Habby template makes every consecutive game scale faster with full feature set.

  • Creative depth for Capybara GO is just never-ending. So many great concepts following creative trends!

  • TikTok is a big contender for the biggest UA channel of this global launch. Not only because of the Survivor.io example but also because of the MEME potential + performance I can see in multiple games. Lets not forget Applovin, obviously!

  • For a successful global launch and scale, you need both a killer UA and a killer game. It’s not easy to do it without one or the other. Easier said than done!

Please do me a favor and share this with someone in your network who you think would benefit from the insights and brutal honesty. It would mean a lot to me!

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