
two & a half gamers – Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!
This is no BS gaming podcast 2.5 gamers – Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby.
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
Join our slack channel here: SLACK CHANNEL
Summary
In this conversation, the hosts discuss the upcoming game ‘All in All’ by Homa Games, exploring its mechanics, gameplay experience, monetization strategies, and user engagement. They analyze how the game compares to other titles in the market, its revenue generation, and the potential for user retention and demographics. The discussion also touches on the game’s future prospects and the challenges it faces in maintaining player interest. In this conversation, the hosts delve into the evolving landscape of hybrid casual games, discussing monetization strategies, user acquisition, and the integration of ads. They analyze the mechanics of game design, the importance of creative marketing, and the future prospects for game development, particularly in the context of a company transitioning from hyper-casual to hybrid casual games. The discussion highlights the significance of user experience and the potential for increased revenue through strategic ad placements and user engagement.
Takeaways
Capybara Go is a new game from Habby that is gaining popularity.
The game features a unique blend of gameplay mechanics that encourage passive play.
Community features and social interactions enhance the player experience.
Event systems and special offers keep players engaged and incentivized to return.
The game operates on a reward simulator model, making it addictive for players.
Passive gameplay mechanics may represent the future of mobile gaming.
Capybara Go’s success may influence future trends in mobile game development. The game features a unique power progression system that enhances player engagement.
Revenue insights indicate strong performance in Asian markets, particularly South Korea.
The game is positioned as a social casino RPG, blending elements of both genres.
Marketing strategies focus on leveraging trends and user acquisition tactics.
Creative advertising approaches are crucial for capturing player interest and engagement.
The game’s design is considered a masterpiece, effectively utilizing successful mechanics from other games.
The potential for high revenue growth is evident, especially with the upcoming US launch.
The game’s mechanics and events create a competitive environment for players.
Keywords
Capybara Go, mobile gaming, gameplay mechanics, game monetization, Hubby games, player interaction, mobile game trends, gaming, game mechanics, progression systems, monetization, player engagement, MinMaxing, shop mechanics, game development, event systems, revenue potential, Capybara Go, game launch, ad monetization, marketing strategies, game development trends, revenue comparison
Agenda:
00:00 Epic intro
01:24 Introduction to Capybara Go
02:30 Gameplay Mechanics and Features
08:01 Core Game Loop and Player Interaction
12:10 The Future of Mobile Gaming
17:10 Hobby’s Impact on Mobile Gaming
21:01 Monetization Strategies and Player Engagement
22:30 Game Mechanics and Progression Systems
23:54 MinMaxing and Skill in Gaming
25:35 Shop Mechanics and Gear Progression
26:33 Template Building and Game Development
27:56 Adapting Successful Systems from Other Games
30:07 Event Systems and Player Engagement
31:54 Dungeon Dive and Alternative Game Modes
34:02 Reward Systems and Player Frustration
36:08 Monetization Strategies and Revenue Potential
39:06 Market Performance and Future Predictions
46:01 Capybara Go Launch Insights
49:50 Ad Monetization Strategies
51:15 US Launch Timing and Strategy
53:25 Creative Marketing Approaches
56:22 Trends in Game Development
01:01:25 Comparative Analysis of Game Revenues
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Latest article HERE!
Do you have UA questions nobody can answer? Ask Matej AI – the First UA AI in the gaming industry!
Felix latest article HERE!
Please share feedback and comments – matej@lancaric.me
If you are interested in getting UA tips every week on Monday, sign up for the Brutally Honest newsletter!
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!