
two & a half gamers – Idle Outpost Zombie Apocalypse Review: (down)scaling?
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This is no BS gaming podcast 2.5 gamers – Idle Outpost Zombie Apocalypse Review: (down)scaling?
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
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Summary
In this podcast episode, the hosts discuss the game Idle Outpost and its developer, Rockbite Games. They explore the game’s scaling and downscaling, revenue sources, and mechanics. They also compare it to other games in the genre, such as Adventure Communist and Legend of Slime. The hosts highlight the importance of storytelling in idle games and the impact it has on player engagement. They also mention the complexity of Idle Outpost’s feature set and the potential challenges it may pose for new players. The conversation discusses the issues with the game Legend of Mushroom, including overwhelming complexity and fast unfolding. The pacing and inventory system are identified as areas that need improvement. The decline in revenue and retention is analyzed, with a comparison to other games. The conversation also touches on the importance of ads and the need for more creative concepts. The overall score for the game is around 6-8 out of 10.
Takeaways
Idle Outpost experienced scaling and downscaling in terms of downloads and revenue.
The game incorporates elements from other popular idle games, such as Adventure Communist and Legend of Slime.
Storytelling is an important aspect of idle games and can significantly impact player engagement.
Idle Outpost’s feature set is complex, which may pose challenges for new players. Legend of Mushroom has issues with overwhelming complexity and fast unfolding
The pacing and inventory system need improvement
The decline in revenue and retention is a concern
Ads play a crucial role in the game’s monetization
More creative concepts are needed to keep players engaged
The overall score for the game is around 6-8 out of 10
Keywords
podcast, Idle Outpost, Rockbite Games, scaling, downscaling, revenue, mechanics, Adventure Communist, Legend of Slime, storytelling, player engagement, complexity, Legend of Mushroom, complexity, pacing, inventory system, revenue, retention, ads, creative concepts
Agenda:
00:00 Epic Introduction and Overview
02:05 Discussion on Idle Outpost
04:11 Scaling and Downscaling in Idle Outpost
06:08 Comparing Idle Outpost to Other Idle Games
08:15 The Importance of Storytelling in Idle Games
16:42 The Complexity of Idle Outpost’s Feature Set
24:48 Addressing Complexity and Pacing in Legend of Mushroom
26:15 Analyzing Revenue and Retention in the Game
30:50 The Role of Ads in Monetization
34:11 The Need for More Creative Concepts in Idle Games
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Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!