two & a half gamers live review – Chrome Valley Customs Live: How to decrease CPI in Match3 genre? The Success of Xzibit in UA!

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This is no BS gaming podcast 2.5 gamers two & a half gamers live review – Chrome Valley Customs Live: How to decrease CPI in Match3 genre? The Success of Xzibit in UA! Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

In this episode, Matej and Jakub are joined by Dmitry from Space Ape to discuss the game Chrome Valley Customs and its unique marketing approach. They explore the game’s mechanics, target audience, and the success of using Xzibit from the TV show Pimp My Ride in their creatives. Dmitry shares insights into the marketability tests they conducted and the decision to focus on car restoration as a fantasy to engage players. They also discuss the competition in the male-oriented match-three genre and the challenges of running UA campaigns for this audience. The conversation with Dmitry Gubanenkov focused on the marketing strategies and creative approaches used by Boombit Games for their game Chrome Valley Customs. They discussed the success of partnering with a popular TV personality, the effectiveness of different creative formats, the importance of testing and iterating on creatives, and the selection of UA channels. Dmitry also mentioned the value of competitive research and the role of the creative team in producing high-performing ads.

Takeaways

Chrome Valley Customs is a match-three game that targets a male audience, which is unique in the genre dominated by female players.
The game’s success can be attributed to its engaging car restoration theme and the use of Xzibit from Pimp My Ride in their creatives.
Marketability tests and surveys helped shape the game’s concept and appeal to the target audience.
Running UA campaigns for a male audience in the match-three genre can be challenging due to high CPIs and the need for scalable creatives.
Competition in the male-oriented match-three genre is increasing, with other developers releasing similar games. Partnering with a popular TV personality can help reach a core audience and create a strong connection with players.
Using a variety of creative formats, such as static, playable videos, and long-form videos, can be effective in different channels and for different audiences.
Testing and iterating on creatives is crucial for finding the most successful ad concepts and improving performance metrics.
Competitive research is important for staying informed about industry trends and finding inspiration for new creatives.
Having an in-house creative team can lead to better-performing ads, as they have a deeper understanding of the game and can capture its unique appeal.
Selecting UA channels should be based on a combination of experience, internal discussions, and industry insights, considering factors like scale, spend, and profitability.

Keywords

Chrome Valley Customs, game marketing, match-three genre, car restoration, male audience, UA campaigns, marketing strategies, creative approaches, Chrome Valley Customs, TV personality partnership, creative formats, testing and iterating, UA channels, competitive research, creative team

Agenda:

00:00 Epic intro
01:20 Introduction and Game Overview
13:22 Game Mechanics and Core Features
20:32 The Success of Using Xzibit in Creatives
22:53 Marketability Tests and Surveys
23:51 Challenges of Running UA Campaigns for a Male Audience
24:09 Competition in the Male-Oriented Match-Three Genre
24:26 The Power of Partnering with a Popular TV Personality
26:00 Exploring Different Creative Formats for Maximum Impact
28:07 The Importance of Testing and Iterating on Creatives
31:33 Staying Informed with Competitive Research
37:43 The Value of an In-House Creative Team
39:24 Selecting UA Channels: Experience, Discussions, and Insights

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