
two & a half gamers no BS gaming podcast – Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim
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This is two & a half gamers no BS gaming podcast – Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously. Speciel guest: Joseph Kim
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
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Summary
The conversation revolves around the popular game called Banana Game on Steam and its various aspects. The hosts discuss the game’s mechanics, popularity, and the presence of bots. They also explore the game’s marketplace, where players can buy and sell banana skins. The conversation touches on the play-to-earn model, speculation in games, and the potential for adapting these concepts into other games. The hosts also mention the emergence of similar games and the monetization opportunities they present. The conversation explores the potential of the Banana Game and how it could be improved. The hosts discuss the success of the game, the role of bots, and the importance of the Steam community marketplace. They also brainstorm ideas for enhancing the gameplay, such as adding progression, collections, and gacha mechanics. The conversation concludes with a discussion on monetization and the future of similar games.
Takeaways
Banana Game on Steam has gained significant popularity, with a large number of players and high concurrent user counts.
The game’s mechanics involve clicking on a banana to increase a number and collect banana skins.
The presence of bots in the game is evident, with a majority of the player base being bots.
The game’s marketplace allows players to buy and sell banana skins, with some skins selling for significant amounts.
The success of Banana Game highlights the potential for the play-to-earn model and the underserved market for speculation and collection in games.
Game developers can learn from the success of Banana Game and explore ways to incorporate similar concepts into their own games. The success of the Banana Game highlights the potential of the Steam community marketplace and the appeal of UGC and meme-driven games.
Enhancing gameplay with progression, collections, and gacha mechanics can increase player engagement and retention.
Monetization strategies like referral codes and bonuses for sharing can drive user acquisition and community growth.
The conversation raises questions about the sustainability of games like the Banana Game and the role of bots in the gaming ecosystem.
Keywords
Banana Game, Steam, gaming, bots, marketplace, play-to-earn, speculation, monetization, Banana Game, bots, Steam community marketplace, gameplay, progression, collections, gacha mechanics, monetization
Agenda:
00:00 Epic intro
01:12 Introduction and Setting the Stage
03:02 Exploring the Mechanics and Popularity of Banana Game
06:00 The Presence of Bots in Banana Game
09:03 The Marketplace and Monetization Potential of Banana Game
14:59 The Play-to-Earn Model and Speculation in Games
21:07 The success of the Banana Game and the role of bots
22:04 The appeal of UGC and meme-driven games
23:14 Exploring gameplay enhancements
24:26 The challenges of implementing community marketplaces on mobile
25:48 The potential of crypto solutions in games
26:42 The importance of assigning value to in-game items
27:34 The friction in implementing crypto solutions
28:01 The power of memes and viral marketing
29:29 The possibilities and limitations of Steam’s community marketplace
30:04 Building a game with natural gameplay and engaging loops
32:24 The potential of mushroom-themed games
35:06 The future of similar games and the sustainability of trends
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Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!