two & a half gamers – Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!

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This is no BS gaming podcast 2.5 gamers – Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

2.5 gamers discuss their experience playing the pre-alpha of Project Rise, a game from Supercell. They thank Supercell for the opportunity and discuss the different servers available for gameplay. They recap the announcement of Clash Heroes and the similarities and differences between the various Supercell games. They explore the gameplay mechanics of Project Rise, including character selection, perks, abilities, and floor progression. They discuss the technical stability issues and the feedback process for the pre-alpha testing. They also mention the importance of the Supercell IP in attracting players. In this conversation, Jakub and Matej discuss their experience playing Supercell’s new game, Dungeon Century. They explore the gameplay mechanics, character selection, and level progression. They also discuss the challenges they faced and provide feedback on the game’s technical issues. Overall, they find the gameplay enjoyable and see potential in the game, but they highlight the need for improvements in technical stability and communication between players. They also discuss the monetization potential of the game and the importance of player feedback in shaping its development.

Takeaways

The pre-alpha testing of Project Rise, a game from Supercell, is discussed by two gamers.
The gameplay mechanics, including character selection, perks, abilities, and floor progression, are explored.
The technical stability issues and the feedback process for the pre-alpha testing are mentioned.
The importance of the Supercell IP in attracting players is highlighted. Dungeon Century, Supercell’s new game, offers enjoyable gameplay mechanics and character selection.
The game’s level progression and challenges provide depth and replayability.
Technical issues and lack of communication between players are areas that need improvement.
The game has potential for monetization through gear and character customization.
Player feedback is crucial in shaping the development of Dungeon Century.

Keywords

gaming, pre-alpha, Project Rise, Supercell, Clash Heroes, gameplay mechanics, character selection, perks, abilities, floor progression, technical stability, feedback process, Supercell IP, Supercell, Dungeon Century, gameplay mechanics, character selection, level progression, challenges, technical issues, enjoyable, potential, technical stability, communication, monetization, player feedback

Agenda:

00:00 Epic intro
01:00 Introduction and Thanking Supercell
01:38 Recapping the Announcement of Clash Heroes
03:07 Exploring the Gameplay Mechanics of Project Rise
08:22 Discussing Technical Stability and Feedback in the Pre-Alpha Testing
23:35 Highlighting the Importance of the Supercell IP in Attracting Players
31:38 Exploring the Gameplay Mechanics and Character Selection
33:40 Challenges and Feedback: Improving Technical Stability and Communication
34:59 Monetization Potential: Gear and Character Customization
36:18 The Importance of Player Feedback in Shaping Development

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