two & a half gamers session #116 – Star Wars: Hunters – The Waste of potential & Flaws A.K.A the honest review

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This is no BS gaming podcast 2.5 gamers session #116 – Star Wars: Hunters – The Waste of potential & Flaws A.K.A the honest review. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

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Summary

In this conversation, the hosts discuss the mobile game Star Wars Hunters. They talk about the gameplay, monetization, and the overall experience of the game. They also touch on the potential missed opportunities and the confusing menu design. The hosts express their disappointment with the lack of meaningful power progression and the abundance of scripted quests. They also mention the misuse of the rewarded ad button in the game. Overall, they feel that the game has potential but falls short in certain areas. Star Wars: Hunters is a mobile game with high production value but limited power progression. The game lacks a clear monetization strategy and struggles to generate meaningful revenue. The small roster of characters and lack of recognizable IP may contribute to its limited success. The game could benefit from adding power progression elements or PvE content. The marketing efforts include high-quality creatives on platforms like Facebook, Google, TikTok, and YouTube. The game has received organic traction, but its long-term success is uncertain.

Takeaways

Star Wars Hunters is a mobile game that features a 4v4 hero shooter gameplay.
The game has a variety of cosmetics, but the differentiation is limited, and the monetization mainly focuses on unlocking characters sooner.
The menu design of the game is confusing and overwhelming, making it difficult for players to navigate.
The hosts express disappointment with the lack of meaningful power progression and the abundance of scripted quests.
The misuse of the rewarded ad button in the game is seen as a missed opportunity for additional monetization.
Despite its flaws, the hosts acknowledge that the game has potential and could have been more successful with better execution. Star Wars: Hunters lacks power progression and struggles with monetization.
The small roster of characters and lack of recognizable IP may contribute to its limited success.
The game could benefit from adding power progression elements or PvE content.
The marketing efforts include high-quality creatives on platforms like Facebook, Google, TikTok, and YouTube.
The game has received organic traction, but its long-term success is uncertain.

Keywords

Star Wars Hunters, mobile game, gameplay, monetization, power progression, scripted quests, rewarded ad button, Star Wars, Hunters, mobile game, power progression, monetization, roster of characters, IP licensing, marketing, creatives, organic traction

Agenda:

00:00 Epic intro
01:00 Introduction and Compliments to Jakub
01:09 Introducing Star Wars Hunters
04:00 The Confusing Menu Design
05:19 Comparing Star Wars Hunters to Other Mobile Games
08:36 Monetization and Revenue Potential
10:26 Gameplay Overview: Hero Shooter and Objectives
13:02 Gameplay Experience and Controls
15:08 Monetization: Battle Pass and Cosmetics
20:06 The Misuse of the Rewarded Ad Button
23:00 The Potential and Flaws of Star Wars Hunters
25:06 Power Progression and Monetization
27:05 Roster Size and IP Licensing
28:15 Potential of PvE Content
29:31 Marketing Strategies and Creatives
30:32 Uncertain Future of Star Wars: Hunters

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