
two & a half gamers session #32 – Global launch games like a pro, Playrix GL rumour, Google updates
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!
Welcome to our #32 episode of two & half gamers! In this episode we covered various topics:
Agenda
- 00:00 Intro
- 03:20 Admob Bidder update
- 05:19 Google tROAS update
- 07:24 Roblox bringing ads into the experiences next year
- 10:35 New Marvel AR game is coming
- 14:43 Marvel snap launches in October
- 17:31 Global launching like a pro intro!
- 18:26 What does global launch mean for ad mon?
- 19:59 Top Ad networks to start with
- 20:30 strong GEO centric Ad networks
- 23:00 Admon first game launch ever I’d say start with in USA:
- iOS
- $210 iOS – on RVs $200 iOS – on Inters $9 iOS – Banners
- Android
- $200 Android – Rewarded $200 Android – Inters $10 Android Banners
- iOS
- 26:00 What are add.app.txt & info.plist files
- 27:30 A/B testing during Global launch
- 29:00 Game Design starting with content pipeline
- 29:53 99% of games don’t make money during soft launch
- 30:30 Please hire Jakub Remiar for motivational speeches / motivate your company
- 32:00 Optimal content for global launch
- 33:30 Simulate your spend depth & how to do it?
- 36:20 Have conversion offers ready (ideally in monetisation stage)
- 38:00 Events!
- 39:00 Balance game as fast as you can!
- 41:00 Global launch black screen issues
- 42:00 What questions do you need to ask yourself?
- 42:54 Gardenscapes rumour
- 43:43 Big splash GL over
- 45:20 Cashflow for global launch
- 46:30 UA team experience
- 47:10 Creatives
- 49:00 Budget scenarios
- 51:10 Simplified UA structure for global launch
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Listen in to learn more!
Please share feedback and comments – matej@lancaric.me
https://youtu.be/De1Io0Hgp_s
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!