two & a half gamers session #39 – How to do a game review? Rush Royale full UA, GD, Admon analysis

,

Welcome to our #39 episode of two & half gamers! In this episode we covered various topics:

Agenda

  • 00:00 Intro
  • 04:04 My.games was removed from App store & GP
  • 05:00 Why did it happen? Oligarchs much?
  • 08:11 How do you do a game review properly?
  • 08:40 UA review in general. What to look for?
  • 10:20 Unfortunate news. Diversify the diversification t-shirts stuck in China. 
  • Pre-order now at matej@lancaric.me
  • 13:27 Reviewing individual UA channels
  • 14:40 UA benchmarks
  • 15:50 Rush Royale creatives strategy
  • 19:40 How to approach the game review from the product side?
  • 20:50 Wild Detective Pikachu appears
  • 25:40 Product trick how to do a fast review
  • 29:00 You need to know the archetypes 
  • 29:50 Jakub & his balloons
  • 31:00 Habby examples
  • 31:23 What is the difference between the core gameplay and game meta with examples?
  • 33:27 Explaining excel sheets to random industry peeps
  • 34:15 Pacing is a delicate balancing act
  • 36:33 My.games portfolio 
  • 36:35 Jakub is geeking out on the Rush Royale product review 
  • 42:50 Jakub is happy Maria is on the pod 
  • 43:35 The BEST part of the product review – Ad monetisation
  • 45:30 6 ads placements 
  • 46:52 Hypothetical question: Should you add ad monetisation to the game or bank on the premium feel? 
  • 48:30 Marvel Snap AdWINK
  • 48:50 Felix magical Daily Ad revenue estimate calculation 
  • 51:15 How critical is it to hire an expert in Admon?
  • 54:00 Ad network mix review
  • 56:00 What to add into the mix to get ARPDAU higher by 5% 
  • 58:50 How to select the games for review?
  • 1:00:00 How do you know what to look for? 
  • 1:01:00 How do you define interesting live ops?
  • 1:03:00 Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it

Panelists:  Jakub Remiar, Felix BrabergMatej Lančarič

Listen in to learn more! 

Please share feedback and comments – matej@lancaric.me


Latest news

11 tips for killer mobile User Acquisition (Q1 version)

Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; don’t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! That’s it, no bullshit & brutally honest! No fluff intro, straight to the point. 1. Creative […]

Why playable ads kick ass in UA: 101 guide

Beginners guide to ASO! Enjoy

User Acquisition & Creative learnings with comments – 2024

The year 2024? The HARDEST year ever. Interesting in many ways. Lots of ups and downs! Starting to share my learnings and comments every year.. This year again a bit longer!

Best Ad Networks for Mobile Games User Acquisition

Best Ad Networks for Mobile Game Players Acquisition 2024

Discover the best ad networks for mobile game player acquisition in 2024. Explore top platforms, strategies, and tips to boost installs and maximize your user acquisition efforts.

UA post idfa tips

11 Tips for Killer User Acquisition Operations Q4 – 2023

Yo! Enjoy these few tips that will help you to improve your UA Operations. If don't, at least you spent few minutes reading and not working. Sit back, relax & enjoy the winter Q2 edition and share this with your UA friends. They will love you!

Mobile Games Monetization with Subscription Models

Subscription Models for Mobile Game Monetization + Examples

Discover how subscription models drive mobile game monetization. Explore successful examples and learn how they boost player engagement and generate steady revenue.

Contact

User acquisition mobile games consulting

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797