two & a half gamers session #93 – Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense

,
♻️ Sharing is caring! 🫶
UA Mobile Growth Extraordinaire · 

Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!

This is no BS gaming podcast 2.5 gamers session #93. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Takeaways
Saygames has seen significant revenue growth, with the top month reaching over $5 million in IAP revenue.
My Perfect Hotel and Tower of War are the top games in terms of revenue and downloads.
User acquisition is primarily driven by Applovin, Google, and Facebook, with Mintegral and TikTok also playing a role.
Advertising spend on Facebook is relatively low in the US, indicating a focus on the EU markets.
The game’s core gameplay and progression mechanics are strong, but there is room for improvement in adding more mechanics and progression layers.
Retention rates are relatively good, with around 40% on day one and 3% on day 60/90.

Agenda:
00:00 Epic intro
01:25 Introduction and Game Overview
04:02 Tower War’s Rapid Growth
05:29 Similarities with Other Games in the Genre
14:56 The Evolution of Tower War’s Core Gameplay
19:48 Monetization and Hidden Features
25:13 Improvements and Missed Opportunities
26:51 Interstitial Ads and Gameplay
32:13 Different Approaches to Ad Placements
35:20 Ad Revenue Breakdown
38:31 Overall Evaluation and Rating
42:45 Creatives
46:13 Experimentation with Visual Styles
50:38 PvP and Hyper-Casual Headlines
53:48 Confusing Creatives and Inconsistent Visuals
54:24 Evolution of Games and Revenue
55:07 Game Revenue and Downloads
56:02 Top Games and Revenue
58:20 User Acquisition Channels
59:50 Advertising Spend on Facebook
01:01:25 UA Summary and Recommendations
01:02:45 Game Design and Progression
01:03:29 Retention and Long-Term Potential

See also  two & a half gamers session #34 - Low budget UA, Sheep a Sheep game in China, APS Update, Amazon UA

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!

Do you have UA questions nobody can answer? Ask ⁠Matej AI⁠ – the First UA AI in the gaming industry!

Check my latest article!
Felix latest article!

Please share feedback and comments – matej@lancaric.me

If you are interested in getting UA tips every week on Monday, sign up for the Brutally Honest newsletter!

UA Mobile Growth Extraordinaire · 

Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!

♻️ Sharing is caring! 🫶

Latest news

11 tips for killer mobile User Acquisition (Q1 version)

♻️ Sharing is caring! 🫶 Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; don’t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! That’s it, no bullshit & brutally honest! No fluff intro, straight […]

Why playable ads kick ass in UA: 101 guide

Beginners guide to ASO! Enjoy

User Acquisition & Creative learnings with comments – 2024

The year 2024? The HARDEST year ever. Interesting in many ways. Lots of ups and downs! Starting to share my learnings and comments every year.. This year again a bit longer!

Best Ad Networks for Mobile Games User Acquisition

Best Ad Networks for Mobile Game Players Acquisition 2024

Discover the best ad networks for mobile game player acquisition in 2024. Explore top platforms, strategies, and tips to boost installs and maximize your user acquisition efforts.

UA post idfa tips

11 Tips for Killer User Acquisition Operations Q4 – 2023

Yo! Enjoy these few tips that will help you to improve your UA Operations. If don't, at least you spent few minutes reading and not working. Sit back, relax & enjoy the winter Q2 edition and share this with your UA friends. They will love you!

Mobile Games Monetization with Subscription Models

Subscription Models for Mobile Game Monetization + Examples

Discover how subscription models drive mobile game monetization. Explore successful examples and learn how they boost player engagement and generate steady revenue.

Contact

User acquisition aka "UA" mobile games and apps consulting

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797

Matej Lančarič

USER ACQUISITION CONSULTANT
FOR GAMES & APPS

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797