
two & a half gamers – Supercell’s Project R.I.S.E Update: Gameplay Review with new features & improvements
This is no BS gaming podcast 2.5 gamers – Supercell’s Project R.I.S.E Update: Gameplay Review with new features & improvements
Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
The Team:
Jakub Remiar- Game design consultant
Felix Braberg – Ad monetization consultant
Matej Lančarič – User Acquisition & Creatives consultant
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Summary
In this episode, the hosts discuss the latest updates and features of Project Rise, a game by Supercell. They explore gameplay mechanics, hero progression, team dynamics, consumables, and the introduction of cumulative rewards. The conversation highlights the significant changes made to enhance player experience and the ongoing development of the game as it moves towards a more polished state. The hosts also speculate on future updates and the potential for open beta testing.
Takeaways
The game has undergone significant changes since the last update.
Players can now join or create teams to play together.
Hero progression includes new tiers and abilities.
The game is shifting towards individual player progression.
Consumables like Phoenix feathers are now persistent and consumable per player.
Floor skips have been introduced to ease gameplay.
Cumulative rewards are based on performance and strategy.
The game is more polished and engaging than before.
The community is actively involved in the game’s development.
Future updates are expected to refine the game’s meta features.
Keywords
Project Rise, Supercell, game mechanics, hero progression, team dynamics, consumables, rewards, beta testing, gaming community
Agenda:
00:00 Epic intro
01:24 Introduction to Project Rise
02:58 Gameplay Mechanics and Changes
05:54 Hero Progression and Meta Features
08:53 Team Dynamics and Individual Progression
11:59 Consumables and Floor Mechanics
14:52 Cumulative Rewards and Risk-Reward Mechanics
18:03 Final Thoughts and Future Updates
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