two & half gamers session #11 – How to increase game revenue by 35% with Narrative design

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UA Mobile Growth Extraordinaire Ā· 

Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
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Welcome to our #11 episode of two & half gamers! In this episode we covered various topics:

  • 18:30 How to increase game revenue by 35% as a Loremaster? 

  • 24:00 How story influences game KPIs?

  • 26:40 Story as a retention driver

  • 27:00 Wooga tracking if players are reading the story

  • 28:10 What kind of data influence the story?

  • 30:00 Different modes of writting

  • 33:00 How do you prepare for writing a story for a mobile game?

  • 47:00 How can movies inspire a storyteller?

  • 51:00 Live ops & story telling 

  • and much more …

Panelists: Jakub Remiar, Felix BrabergMatej Lančarič and Steven-Elliot Altman

Listen in to learn more! 

Please share feedback and comments – matej@lancaric.me


https://www.youtube.com/watch?v=BjKFpDtcYzA

UA Mobile Growth Extraordinaire Ā· 

Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!

ā™»ļø Sharing is caring! 🫶

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