
two & half gamers session #13 – Rovio making $2.6M/year more from ads & more efficient UA? and much more
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!
Welcome to our #13 episode of two & half gamers! In this episode we covered various topics:
This week weāre starting a brand new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon.
- 2:00 Intro
- 3:10 Topline information about Rovio
- 8:20 Game Design
- 16:00 Same game different IP
- 28:30 User Acquisition
- 31:00 Diversifying UA channels
- 43:00 AdROAS UA campaigns
- 44:25 Ad monetisation
- 45:00 LAT traffic
- 52:20 Brand lift studies
- 52:50 Best practices for pre-prompt ATT window
- 56:00 Takeaways & Summary
Topline information about Rovio:
2021 Revenue Eur286.2 million thatās 5% up from 2020 but down 1% from 2019 Pretty flat revenue growth 2017 revenue (year went public) EUR297m 66% Revenue from USA, 21% from EMEA and 12% from Asia 80% IAP, 15% Ads, 3% Licensing deals, 2% other deals 5m Daily Active Users in 2021 Claiming a 93% global awareness of Angry birds āPut 10 people in a room and only 1 hasnāt heard of me. Thatās probably the baby who doesnāt have the internet yet.ā Rovio went public at around EUR11.80/share and is currently trading around EUR7.20/share which is up from about EUR5 in late 2021. MarCap is around EUR603 meaning that Rovio trades at about a 2.1x rev multiple. New Rovio CEO commits to making more acquisitions
Panelists: Jakub Remiar, Felix Braberg, Matej LanÄariÄ
Listen in to learn more!
Please share feedback and comments – matej@lancaric.me
https://www.youtube.com/watch?v=p-9ls_UOFPM
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!