two & half gamers session #8 – Game design fundamentals & AMA. When to kill a game?

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a „4am conference“ discussion about the gaming industry. Fun, latest news, but also education. Let’s dive in!

Welcome to our #8 episode of two & half gamers! In this episode we covered various topics:

  • Game Design fundamentals discussion
  • How do game design tests work?
  • Open Questions

Panelists: Jakub Remiar, Felix BrabergMatej Lančarič

Game Design fundamentals discussion:

Remo asking questions Felix & Lanco answering then Remo using militant pessimism

How to start with Game Design?

Mobile industry vs Premium/ Indie games?

What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)

What are the main skills that define a game designer?

How do game design tests work?

What is an ideal background for a game designer?

“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”

How ideas for new games are born?

Ask me anything

What’s the most you’ve been able to affect D1, D7, D30 retention with game features? When should you kill (give up) on a game? What’s the difference between a good game designer and shitty one?

Listen in to learn more! 

Please share feedback and comments – matej@lancaric.me

Welcome to our #8 episode of two & half gamers! In this episode we covered various topics:

  • Game Design fundamentals discussion
  • How do game design tests work?
  • Open Questions

Panelists: Jakub Remiar, Felix BrabergMatej Lančarič

Game Design fundamentals discussion:

Remo asking questions Felix & Lanco answering then Remo using militant pessimism

How to start with Game Design?

Mobile industry vs Premium/ Indie games?

What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)

What are the main skills that define a game designer?

How do game design tests work?

What is an ideal background for a game designer?

“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”

How ideas for new games are born?

Ask me anything

What’s the most you’ve been able to affect D1, D7, D30 retention with game features? When should you kill (give up) on a game? What’s the difference between a good game designer and shitty one?

Listen in to learn more! 

Please share feedback and comments – matej@lancaric.me

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