two & a half gamers session #43 – How to approach new game development & see new trends in gaming

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a „4am conference“ discussion about the gaming industry. Fun, latest news, but also education. Let’s dive in!

Welcome to our #43 episode of two & half gamers! In this episode we covered various topics:


  • 00:00 Intro
  • 02:00 JK intro
  • 03:14 Why India?
  • 07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)
  • 07:55 Incredible talent in India
  • 09:06 Ping JK for the PM role at LILA Games
  • 10:30 Why build a shooter game? 
  • 13:00 Subgenre expansion
  • 14:40 Look at how Felix is amazed by JK
  • 15:35 Shooter Crazy shit articulation
  • 15:52 Successful 4X characteristics
  • 20:20 The amount of stress is enormous!
  • 20:37 Who is this ghost talking?
  • 21:40 Systems and vectors 
  • 22:25 Ads in shooter games
  • 24:33 How to implement Ads into the game?
  • 25:48 How to validate product controversy
  • 27:02 Validation models
  • 29:52 Throw me under the bus, BOYZ!
  • 30:20 Marketability tests & market research
  • 32:00 You need to be cool as JK to see trends in gaming
  • 33:00 Is mobile F2P dead?
  • 37:52 What if Ads monetization disappears?
  • 38:48 What if Appstore won’t exist?
  • 39:23 Apple is working on allowing sideloading in the EU
  • 41:30 New business models in F2P?
  • 42:32 Is really hard to get your company funded? 
  • 44:29 New buzzword Generative AI
  • 46:41 Best advice on how to approach building new games or companies?
  • 48:23 Remo is actually generated by AI

 Jakub Remiar, Felix BrabergMatej Lančarič

Special Guest: Joseph Kim

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