two & a half gamers session #43 – How to approach new game development & see new trends in gaming

,

Welcome to our #43 episode of two & half gamers! In this episode we covered various topics:

Agenda

  • 00:00 Intro
  • 02:00 JK intro
  • 03:14 Why India?
  • 07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)
  • 07:55 Incredible talent in India
  • 09:06 Ping JK for the PM role at LILA Games
  • 10:30 Why build a shooter game? 
  • 13:00 Subgenre expansion
  • 14:40 Look at how Felix is amazed by JK
  • 15:35 Shooter Crazy shit articulation
  • 15:52 Successful 4X characteristics
  • 20:20 The amount of stress is enormous!
  • 20:37 Who is this ghost talking?
  • 21:40 Systems and vectors 
  • 22:25 Ads in shooter games
  • 24:33 How to implement Ads into the game?
  • 25:48 How to validate product controversy
  • 27:02 Validation models
  • 29:52 Throw me under the bus, BOYZ!
  • 30:20 Marketability tests & market research
  • 32:00 You need to be cool as JK to see trends in gaming
  • 33:00 Is mobile F2P dead?
  • 37:52 What if Ads monetization disappears?
  • 38:48 What if Appstore won’t exist?
  • 39:23 Apple is working on allowing sideloading in the EU
  • 41:30 New business models in F2P?
  • 42:32 Is really hard to get your company funded? 
  • 44:29 New buzzword Generative AI
  • 46:41 Best advice on how to approach building new games or companies?
  • 48:23 Remo is actually generated by AI

Panelists:  Jakub Remiar, Felix BrabergMatej Lančarič

Special Guest: Joseph Kim

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-predictions-2023/

Listen in to learn more! 

Please share feedback and comments – matej@lancaric.me


Latest news

11 tips for killer User Acquisition ops (Q4 version)

Yo! Enjoy these few tips that will help you to improve your UA Operations. If don't, at least you spent few minutes reading and not working. Sit back, relax & enjoy the winter Q2 edition and share this with your UA friends. They will love you!

Supercell’s Mo.co – First Look! UA & Game design review

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

Ready, Set, Rumble: Blizzard’s Soft Launch Playbook for Warcraft Rumble unveiled!

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

Cracking the Code: Top Troops Case Study Reveals Global UA Secrets!

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

My Perfect Hotel – Idle Arcade Hybrid casual UA case study

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

11 tips for killer User Acquisition ops (Q3 version)

Yo! Enjoy these few tips that will help you to improve your UA Operations. If don't, at least you spent few minutes reading and not working. Sit back, relax & enjoy the winter Q2 edition and share this with your UA friends. They will love you!

Contact

User acquisition mobile games consulting

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797