
two & a half gamers session #43 – How to approach new game development & see new trends in gaming
Welcome to our #43 episode of two & half gamers! In this episode we covered various topics:
Agenda
- 00:00 Intro
- 02:00 JK intro
- 03:14 Why India?
- 07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)
- 07:55 Incredible talent in India
- 09:06 Ping JK for the PM role at LILA Games
- 10:30 Why build a shooter game?
- 13:00 Subgenre expansion
- 14:40 Look at how Felix is amazed by JK
- 15:35 Shooter Crazy shit articulation
- 15:52 Successful 4X characteristics
- 20:20 The amount of stress is enormous!
- 20:37 Who is this ghost talking?
- 21:40 Systems and vectors
- 22:25 Ads in shooter games
- 24:33 How to implement Ads into the game?
- 25:48 How to validate product controversy
- 27:02 Validation models
- 29:52 Throw me under the bus, BOYZ!
- 30:20 Marketability tests & market research
- 32:00 You need to be cool as JK to see trends in gaming
- 33:00 Is mobile F2P dead?
- 37:52 What if Ads monetization disappears?
- 38:48 What if Appstore won’t exist?
- 39:23 Apple is working on allowing sideloading in the EU
- 41:30 New business models in F2P?
- 42:32 Is really hard to get your company funded?
- 44:29 New buzzword Generative AI
- 46:41 Best advice on how to approach building new games or companies?
- 48:23 Remo is actually generated by AI
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Special Guest: Joseph Kim
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