two & a half gamers session #66 – Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch 

,
♻️ Sharing is caring! 🫶
UA Mobile Growth Extraordinaire · 

Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!

Welcome to our #66 episode of two & half gamers! In this episode we covered various topics:

Agenda

  • 00:00 Epic intro
  • 00:45 Squad Busters intro + gameplay tutorial
  • 03:15 Every time you say, “Ads are beautiful,” the Supercell game gets killed in Softlaunch!
  • 06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
  • 11:45 Streamers usually win always
  • 12:18 Plaza upgrades
  • 13:50 Marvel Snap locations vs. battle mods
  • 14:32 The Cannon is really OP
  • 14:52 You buy a battle pass for each world
  • 17:52 Combat mechanics
  • 21:32 You can only re-roll once per battle
  • 24:40 Fusion mechanic explanation
  • 26:20 What is the incentive to kill other players? 
  • 29:40 What’s new? What is the biggest difference between builds?
  • 33:50 No gachapoooools!
  • 35:00 Supercell games number comparison
  • 38:00 Killing games in soft launch
  • 38:26 Remo conspiracy – Clash heroes = Squad busters!
  • 40:00 How to download Squad Busters? 
  • 41:53 #supercellpartner
  • 42:26 Soft launch strategy
  • 44:00 EL PRIMOOOOOO!
  • 45:45 How would you classify Squad Busters?
  • 50:00 What would you monetize? 
  • 50:30 Supercell is fair!
  • 53:25 Listening to the feedback & trying to improve the game
  • 54:13 Player rating, game design rating & global launch prediction
  • 55:25 Random chest timer scales!!! I was right! 
See also  two & a half gamers session #95 - 3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3

Panelists:  Jakub Remiar, Matej Lančarič, 

Hit the Subscribe button on Youtube, Spotify, and Apple!

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version/

Listen in to learn more! 

Please share feedback and comments – matej@lancaric.me


https://www.youtube.com/watch?v=4hlmgMVdm-g

UA Mobile Growth Extraordinaire · 

Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!

♻️ Sharing is caring! 🫶

Latest news

11 tips for killer mobile User Acquisition (Q1 version)

♻️ Sharing is caring! 🫶 Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; don’t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! That’s it, no bullshit & brutally honest! No fluff intro, straight […]

Why playable ads kick ass in UA: 101 guide

Beginners guide to ASO! Enjoy

User Acquisition & Creative learnings with comments – 2024

The year 2024? The HARDEST year ever. Interesting in many ways. Lots of ups and downs! Starting to share my learnings and comments every year.. This year again a bit longer!

Best Ad Networks for Mobile Games User Acquisition

Best Ad Networks for Mobile Game Players Acquisition 2024

Discover the best ad networks for mobile game player acquisition in 2024. Explore top platforms, strategies, and tips to boost installs and maximize your user acquisition efforts.

UA post idfa tips

11 Tips for Killer User Acquisition Operations Q4 – 2023

Yo! Enjoy these few tips that will help you to improve your UA Operations. If don't, at least you spent few minutes reading and not working. Sit back, relax & enjoy the winter Q2 edition and share this with your UA friends. They will love you!

Mobile Games Monetization with Subscription Models

Subscription Models for Mobile Game Monetization + Examples

Discover how subscription models drive mobile game monetization. Explore successful examples and learn how they boost player engagement and generate steady revenue.

Contact

User acquisition aka "UA" mobile games and apps consulting

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797

Matej Lančarič

USER ACQUISITION CONSULTANT
FOR GAMES & APPS

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797