two & a half gamers session #66 – Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch 

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Welcome to our #66 episode of two & half gamers! In this episode we covered various topics:

Agenda

  • 00:00 Epic intro
  • 00:45 Squad Busters intro + gameplay tutorial
  • 03:15 Every time you say, “Ads are beautiful,” the Supercell game gets killed in Softlaunch!
  • 06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
  • 11:45 Streamers usually win always
  • 12:18 Plaza upgrades
  • 13:50 Marvel Snap locations vs. battle mods
  • 14:32 The Cannon is really OP
  • 14:52 You buy a battle pass for each world
  • 17:52 Combat mechanics
  • 21:32 You can only re-roll once per battle
  • 24:40 Fusion mechanic explanation
  • 26:20 What is the incentive to kill other players? 
  • 29:40 What’s new? What is the biggest difference between builds?
  • 33:50 No gachapoooools!
  • 35:00 Supercell games number comparison
  • 38:00 Killing games in soft launch
  • 38:26 Remo conspiracy – Clash heroes = Squad busters!
  • 40:00 How to download Squad Busters? 
  • 41:53 #supercellpartner
  • 42:26 Soft launch strategy
  • 44:00 EL PRIMOOOOOO!
  • 45:45 How would you classify Squad Busters?
  • 50:00 What would you monetize? 
  • 50:30 Supercell is fair!
  • 53:25 Listening to the feedback & trying to improve the game
  • 54:13 Player rating, game design rating & global launch prediction
  • 55:25 Random chest timer scales!!! I was right! 

Panelists:  Jakub Remiar, Matej Lančarič, 

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