
two & a half gamers session #66 – Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch
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Welcome to our #66 episode of two & half gamers! In this episode we covered various topics:
Agenda
- 00:00 Epic intro
- 00:45 Squad Busters intro + gameplay tutorial
- 03:15 Every time you say, “Ads are beautiful,” the Supercell game gets killed in Softlaunch!
- 06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
- 11:45 Streamers usually win always
- 12:18 Plaza upgrades
- 13:50 Marvel Snap locations vs. battle mods
- 14:32 The Cannon is really OP
- 14:52 You buy a battle pass for each world
- 17:52 Combat mechanics
- 21:32 You can only re-roll once per battle
- 24:40 Fusion mechanic explanation
- 26:20 What is the incentive to kill other players?
- 29:40 What’s new? What is the biggest difference between builds?
- 33:50 No gachapoooools!
- 35:00 Supercell games number comparison
- 38:00 Killing games in soft launch
- 38:26 Remo conspiracy – Clash heroes = Squad busters!
- 40:00 How to download Squad Busters?
- 41:53 #supercellpartner
- 42:26 Soft launch strategy
- 44:00 EL PRIMOOOOOO!
- 45:45 How would you classify Squad Busters?
- 50:00 What would you monetize?
- 50:30 Supercell is fair!
- 53:25 Listening to the feedback & trying to improve the game
- 54:13 Player rating, game design rating & global launch prediction
- 55:25 Random chest timer scales!!! I was right!
Panelists: Jakub Remiar, Matej Lančarič,
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https://www.youtube.com/watch?v=4hlmgMVdm-g
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!