Matej Lancaric: User Acquisition Expert to Grow Mobile Games Globally 🦄🕺
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast
Gamigion
🕹️ 𝗣𝗹𝗮𝘆𝗮𝗯𝗹𝗲𝘀 𝗮𝗿𝗲 𝗻𝗼 𝗹𝗼𝗻𝗴𝗲𝗿 𝗼𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗶𝗻 𝟮𝟬𝟮𝟲. If you are scaling on AppLovin, Unity or other SDK networks, they are 𝗺𝗮𝗻𝗱𝗮𝘁𝗼𝗿𝘆. Top games produce around 𝟲𝟬 𝗽𝗹𝗮𝘆𝗮𝗯𝗹𝗲𝘀 𝗽𝗲𝗿 𝗺𝗼𝗻𝘁𝗵. You probably cannot match that volume, but 👇 You should aim for at least 𝗳𝗶𝘃𝗲 𝗽𝗲𝗿 𝗺𝗼𝗻𝘁𝗵. The difference between [...] The post How to Build Playables That Actually CONVERT first appeared on Gamigion: Mobile Games Industry News.
For our Mobile Gaming WORLD,Here’s a concise summary of Sensor Tower State of Gaming! And yeah, you know Gamigion 🦧MOBILE GAMING focused, as always! Lezgo? 👇🏻 Mobile Market Revenue stayed strong while downloads and total time spent dropped. Players are harder to acquire, less patient, and more value-conscious. Teams that [...] The post State of GAMING 2026: Monetization Tightens, Strategy BOOMS first appeared on Gamigion: Mobile Games Industry News.
Cyprus has quietly grown into one of Europe’s biggest Game Dev hubs. Now it finally has an official industry body: CYGMA, the Cyprus Game Developers Association. Why it matters Wargaming’s relocation to Cyprus in 2013 kicked off the migration wave. Gaijin followed in 2018. Owlcat established its Cyprus presence in [...] The post Cyprus Finally Unites: Not the Island, the Gaming Industry! first appeared on Gamigion: Mobile Games Industry News.
Last week, I broke down the largest mobile gaming genres by DAU. Match 3 was the undisputed champion with nearly 98M daily active users, and after adding Short Drama, it jumped to 108M. But that raised a bigger question. How big is gaming really compared to the rest of mobile? This [...] The post The Largest App Categories by Daily Active Users? first appeared on Gamigion: Mobile Games Industry News.
Witness the power of AI creatives 😁 Top Heroes is doing $20 Mil. a month 🤑 and it has one of the best “AI creative” teams. All the concepts you see are for the same game 🤔 how? In the latest AI creative trends episode, we have 2 clear winners. [...] The post The Power of AI Creatives: Top Heroes makes $20M a Month! first appeared on Gamigion: Mobile Games Industry News.
