two & a half gamers – Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights

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This is no BS gaming podcast 2.5 gamers – Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights.

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

Frost Giant Studios is developing a new PC real-time strategy game called Storm Gate. The game follows the heritage of gameplay specific to Blizzard RTS, with resource collection, base building, and creating armies. The game has different modes, including campaign, cooperative, and competitive. Frost Giant Studios aims to avoid pay-to-win mechanics and grind, instead focusing on allowing players to try the game for free and then purchase additional content if they choose. The studio plans to release new campaign content regularly and is committed to listening to player feedback and improving the game. Stormgate is an early access game that is constantly evolving and improving. The game blends sensibilities from both Warcraft and Starcraft, appealing to a broad audience. The team behind Stormgate is committed to maintaining their independence and creating the best game possible. They have received support from investors and the community through crowdfunding campaigns. The future of Stormgate includes new co-op maps, more heroes, seasonal events, a map editor, and a learning tool system. The goal is to create a game that players enjoy and continue to purchase, similar to the longevity of Blizzard games.

Takeaways

Frost Giant Studios is developing Storm Gate, a new PC real-time strategy game that follows the heritage of gameplay specific to Blizzard RTS.
The game has different modes, including campaign, cooperative, and competitive, and Frost Giant Studios aims to avoid pay-to-win mechanics and grind.
Players can try the game for free and then purchase additional content if they choose.
The studio plans to release new campaign content regularly and is committed to listening to player feedback and improving the game. Stormgate is an evolving game that blends elements from Warcraft and Starcraft to appeal to a broad audience.
The team behind Stormgate is committed to maintaining their independence and creating the best game possible.
The game has received support from investors and the community through crowdfunding campaigns.
Future updates for Stormgate include new co-op maps, more heroes, seasonal events, a map editor, and a learning tool system.
The goal is to create a game that players enjoy and continue to purchase, similar to the longevity of Blizzard games.

Keywords

Frost Giant Studios, Storm Gate, real-time strategy game, Blizzard RTS, campaign, cooperative, competitive, free-to-play, pay-to-win, grind, player feedback, Stormgate, early access, game development, crowdfunding, independence, co-op maps, heroes, seasonal events, map editor, learning tool system, player satisfaction

Agenda:

00:00 Epic intro
01:30 Introduction to Storm Gate
09:26 The Free-to-Play Model and Content Differences
14:07 The Business Model and Inspiration from StarCraft II
18:26 The Power of Custom Maps and the Editor
23:02 Ongoing Campaign Content Updates
25:24 Improving the Game and Listening to Feedback
31:57 Observing Recent Game Launches
35:10 The Evolution of Stormgate
44:47 Maintaining Independence
50:18 Support from Investors and the Community
01:00:12 Future Updates
01:03:11 Creating a Long-lasting Game

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