two & a half gamers – Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights

,

This is no BS gaming podcast 2.5 gamers – Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights.

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Summary

Frost Giant Studios is developing a new PC real-time strategy game called Storm Gate. The game follows the heritage of gameplay specific to Blizzard RTS, with resource collection, base building, and creating armies. The game has different modes, including campaign, cooperative, and competitive. Frost Giant Studios aims to avoid pay-to-win mechanics and grind, instead focusing on allowing players to try the game for free and then purchase additional content if they choose. The studio plans to release new campaign content regularly and is committed to listening to player feedback and improving the game. Stormgate is an early access game that is constantly evolving and improving. The game blends sensibilities from both Warcraft and Starcraft, appealing to a broad audience. The team behind Stormgate is committed to maintaining their independence and creating the best game possible. They have received support from investors and the community through crowdfunding campaigns. The future of Stormgate includes new co-op maps, more heroes, seasonal events, a map editor, and a learning tool system. The goal is to create a game that players enjoy and continue to purchase, similar to the longevity of Blizzard games.

Takeaways

Frost Giant Studios is developing Storm Gate, a new PC real-time strategy game that follows the heritage of gameplay specific to Blizzard RTS.
The game has different modes, including campaign, cooperative, and competitive, and Frost Giant Studios aims to avoid pay-to-win mechanics and grind.
Players can try the game for free and then purchase additional content if they choose.
The studio plans to release new campaign content regularly and is committed to listening to player feedback and improving the game. Stormgate is an evolving game that blends elements from Warcraft and Starcraft to appeal to a broad audience.
The team behind Stormgate is committed to maintaining their independence and creating the best game possible.
The game has received support from investors and the community through crowdfunding campaigns.
Future updates for Stormgate include new co-op maps, more heroes, seasonal events, a map editor, and a learning tool system.
The goal is to create a game that players enjoy and continue to purchase, similar to the longevity of Blizzard games.

Keywords

Frost Giant Studios, Storm Gate, real-time strategy game, Blizzard RTS, campaign, cooperative, competitive, free-to-play, pay-to-win, grind, player feedback, Stormgate, early access, game development, crowdfunding, independence, co-op maps, heroes, seasonal events, map editor, learning tool system, player satisfaction

Agenda:

00:00 Epic intro
01:30 Introduction to Storm Gate
09:26 The Free-to-Play Model and Content Differences
14:07 The Business Model and Inspiration from StarCraft II
18:26 The Power of Custom Maps and the Editor
23:02 Ongoing Campaign Content Updates
25:24 Improving the Game and Listening to Feedback
31:57 Observing Recent Game Launches
35:10 The Evolution of Stormgate
44:47 Maintaining Independence
50:18 Support from Investors and the Community
01:00:12 Future Updates
01:03:11 Creating a Long-lasting Game

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!

Latest article ⁠HERE!

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ – the First UA AI in the gaming industry!

Felix latest article HERE!

Please share feedback and comments – matej@lancaric.me

If you are interested in getting UA tips every week on Monday, sign up for the Brutally Honest newsletter!

Latest news

Alien Invasion case study: How to scale a game with a small UA team

Let’s start with introducing the company that originally developed the game – Multicast Games. Multicast Games is a small team of mobile game creators from Cyprus. They sell casual and mid-core games worldwide, like Alien Invasion. Alien Invasion A mobile game created by Multicast Games, later sold to CrazyLabs Genre: Hypercasual Monetization: 50% in-app, 50% […]

How to stop sexist creatives in User Acquisition

There is no room in User Acquisition for exploiting creatives in a sexist, women attacking and rape suggesting way. Stop with sexist ads now!

The Art of Diversification: Alternative Mobile UA Channels for 2024

Mastering Facebook and Google are table stakes in mobile UA. But when the economy faces a downturn, you have to get creative. It shifts from growth-first to more scrutinized, shorter payback windows. The main benefit is diversification. More channels mean more experimentation and maybe a new and profitable channel. And when one channel suddenly stops […]

Squad Busters Soft launch & Global launch case study

Supercell has announced the global launch date of Squad Busters, the developer’s ambitious new mobile game. Oh boy. I fucking love this game! What is Squad Busters? Imagine a multiverse of all of Supercell’s previously released games. And the characters from these games all converged into one single battle arena. This is Squad Busters. The […]

Is Supercell Super Back? UA Lessons We Can Learn

Back in the day, Supercell ads were crazy. It really made you stop and think “how can a mobile game afford Liam Neeson?” Clash of Clans, Boom Beach, and Brawl Stars are all in the star-studded lineup of one of the most recognizable gaming developers in the world. Their impact is undeniable. It was unthinkable […]

Beginner’s Guide to Mobile User Acquisition: The No-Bullshit Guide

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

Contact

User acquisition mobile games consulting

Gentlemen’s s.r.o., Cukrová 2376/6, 811 08 Bratislava, Slovakia
IČO: 47877138, DIČ: 2024137797, IČ DPH: SK2024137797