
two & a half gamers session #68 – Supercell’s Floodrush: First look! UA, Admon & game design review & Squad Busters comparison
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
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This is no BS gaming podcast 2.5 gamers session #68. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
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Agenda:
00:00 Epic intro
01:30 Cheap guys complaining about stuff
04:32 Dear listeners, this is Jakub
04:50 Felix has to start talking about the game (oh wait!)
05:02 Google ads for Floodrush!
07:44 New genre unlocked: Army something
12:44 Jakub enjoys killing other players
17:05 The biggest issue of Floodrush
19:11 Matej is the best player on the island
21:50 Random starting deck
27:50 Not usual random gachapoool
29:30 Ship level is tied to everything
34:24 Squad Busters vs. Floodrush comparison
37:48 Islands/water works on the marketability level
39:00 Rating time!
40:24 Felix got a little bit confused in the rating game
43:09 Monetisation potential of the game
43:50 Cry me an admon river
45:15 teaser for the next episode
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New article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design/
Helping you stay 2.5 steps ahead of the games industry. Don't be too serious, except about UA.
Subscribe to my Brutally Honest newsletter!