two & a half gamers – The Evolution of Mobile Advertising Explained: How to make Ad revenue by Felix Braberg

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This is no BS gaming podcast 2.5 gamers – The Evolution of Mobile Advertising Explained: How to make Ad revenue by Felix Braberg

Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take it too seriously.

The Team:

Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r- Game design consultant

Felix Braberg⁠ – Ad monetization consultant

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič – User Acquisition & Creatives consultant

Join our slack channel here: SLACK CHANNEL

Takeaways
  • The gaming industry is experiencing significant growth, especially in user acquisition.
  • Mobile mediation is crucial for maximizing ad revenue.
  • The App Store’s launch in 2008 revolutionized app discoverability.
  • AdMob was the first to show ads in mobile apps.
  • Mediation platforms help developers get better ad prices.
  • ECPM and fill rates are key to understanding ad revenue.
  • Competition among ad networks increases revenue potential.
  • Soft launches require a focus on ad impressions over ECPM.
  • Scaling requires a more sophisticated ad stack.
  • Understanding user behavior is essential for ad success.
  • The mobile advertising landscape is constantly evolving.
Agenda:

00:00 Introduction to Mobile Mediation and Ad Revenue
03:05 The Evolution of Mobile Advertising
05:48 The Rise of Mediation Platforms
09:07 Understanding Mediation Platforms: Pros and Cons
11:59 How Ad Revenue is Calculated
14:59 Best Practices for Ad Networks
17:53 Strategies for Soft Launching Apps
20:46 Scaling and Ad Stack Optimization

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