Supercell's Mo.co First Look

Supercell’s Mo.co – First Look! User Acquisition & Game Design Review

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

Ready, Set, Rumble: Blizzard's Soft Launch Playbook for Warcraft Rumble unveiled!

Ready, Set, Rumble: Blizzard’s Soft Launch Playbook for Warcraft Rumble unveiled!

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

two & a half gamers Special Episode – First look! New game in closed beta – not even in soft launch yet

This is no BS gaming podcast 2.5 gamers Special Episode. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

two & a half gamers session #82 – Top Troops Global launch case study: Game design, Ad monetisation & UA review

This is no BS gaming podcast 2.5 gamers session #82. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

Cracking the Code: Top Troops Case Study Reveals Global UA Secrets!

Cracking the Code: Top Troops Case Study Reveals Global UA Secrets!

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

two & a half gamers China Special: West to East – market situation, cultural adaptation, publishing, UA & creatives

This is no BS gaming podcast 2.5 gamers China Special: West to East – market situation, cultural adaptation, publishing, UA & creatives. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget […]

two & a half gamers session #81 – Alien Invasion hybrid casual story: Full Game design, Ad monetization, UA and creatives review

This is no BS gaming podcast 2.5 gamers session #81. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

two & a half gamers session #80 – How to pick Admon partners, Ads library bonanza & research, Game review radar vol2

This is no BS gaming podcast 2.5 gamers session #80. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

two & a half gamers session #79 – Mr.Autofire live review w/ Miikka Ahonen: User Acquisition, Creatives, Game design, Admonor Idle Arcade

This is no BS gaming podcast 2.5 gamers session #79. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

two & a half gamers Unity Special #3: The reckoning. They are sorry, but the trust is gone!

This is no BS gaming podcast 2.5 gamers Unity Special #3 – The reckoning. They are sorry, but the trust is gone! Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget […]

My Perfect Hotel – Idle Arcade Hybrid casual UA case study

A city-building simulation game set in an ice and snow apocalypse. As the chief of the last town on Earth, you have to gather resources and rebuild society. Collect resources, assign workers, explore the wilderness, conquer tough surroundings, and use various methods in order to survive.

two & a half gamers session #78 – The mystery case of My Perfect Hotel – A New hybrid casual framework for Idle Arcade

This is no BS gaming podcast 2.5 gamers session #78. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

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