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two & a half gamers session #67 – Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay

This is no BS gaming podcast 2.5 gamers session #67. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let’s not take […]

Squad Busters First look in Soft Launch

Squad Busters: First Look at the Supercell new game in Soft launch!

The Squad Busters softlaunch marks Supercell’s latest experiment in mobile gaming, combining characters from iconic titles like Clash of Clans, Boom Beach, and Brawl Stars into a single, action-packed experience Squad Busters is a multiplayer action game developed by Supercell, featuring characters from its popular titles like Clash of Clans, Brawl Stars, Clash Royale, and […]

two & a half gamers session #66 – Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch 

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

two & a half gamers session #65 – Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review 

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

tips for User Acquisition Operations

11 tips for killer User Acquisition Operations (Q2 version)

Yo! Enjoy these few tips that will help you to improve your UA Operations. If don't, at least you spent few minutes reading and not working. Sit back, relax & enjoy the winter Q2 edition and share this with your UA friends. They will love you!

Unleash the Slime: Global Case Study. How to supercharge their User Acquisition?

Unleash the Slime: Global Case Study. How to supercharge their User Acquisition?

Legend of Slime: Idle RPG is an action RPG. It is a role-playing game with both arena and online idle RPG game elements. This game provides an excellent item system, hundreds of weapons, and the defenses are divided into several different levels.

two & a half gamers session #64 – Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

two & a half gamers session #63 – Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

two & a half gamers session #62 – 4X strategy games deep dive, User acquisition & Game design breakdown

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

two & a half gamers session #61 – Legend of Slime review – User Acquisition, Creatives, Ad monetisation, Game design deep dive

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

Post-IDFA Soft Launch Must Have

8 Must-haves before the post-IDFA Soft Launch

8 Must-haves before the post-IDFA Soft Launch are essential for ensuring the success of user acquisition campaigns in the evolving mobile games ecosystem. With the IDFA deprecation and the introduction of App Tracking Transparency (ATT), accurate tracking now relies heavily on SKAdNetwork (SKAN) integration and a well-defined conversion schema. To meet investor expectations, mobile game […]

two & a half gamers session #60 & Manuel Prueter – How to reduce ANR’s & crashes, ASO, SDK utopia

This is no BS gaming podcast two and a half gamers. A safe space for all of us & you as well. Bringing you the feel of a "4am conference" discussion about the gaming industry. Fun, latest news, but also education. Let's dive in!

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User acquisition aka "UA" mobile games and apps consulting

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